FUELED BY COFFEE, UNHEARD PLAYLISTS & TOO MANY FIGMA FRAMES.
I'm Grace Leeswadtrakul.
NYC-based product designer.

Currently building games and rewards in Web3.

design systems • engineering • UI/UX

120+ components. Semantic tokens, shipped to production.

Built the design system from 0 -> visual language, component library, CSS custom properties, and a custom Figma plugin to automate the work. It's the foundation every product surface runs on.

Product design • Game DESIGN • Motion design • UI/UX

Turning poker’s complexity into simple, scalable design

Designed a multiplayer poker game from scratch at a crypto startup environment, with no design system, tight timelines, and countless edge cases.

STRATEGY • GROWTH • DESIGN SYSTEMS • UI/UX

How do you build loyalty when users don't even know what they're getting?

At Agoda, I led design across the VIP loyalty program: rebranding the entry tier, redesigning the landing page, and building the component library that tied it all together. Every project started with data and ended with something shipped.

PERSONAL CAPSTONE PROJECT  • STRATEGY  • UI/UX

A social network built for the way musicians actually work.

Musefuse is a platform that empowers musicians to connect, collaborate, and grow their careers. I designed it as my capstone. And as someone who produces music, I knew exactly what was missing.

Dashboard mockup