The use of cutting-edge materials and manufacturing processes in the design and production of Elements_Efi has resulted in a product that is both durable and sustainable, reducing the environmental impact of its use.
The use of cutting-edge materials and manufacturing processes in the design and production of Elements_Efi has resulted in a product that is both durable and sustainable, reducing the environmental impact of its use.
The use of cutting-edge materials and manufacturing processes in the design and production of Elements_Efi has resulted in a product that is both durable and sustainable, reducing the environmental impact of its use.
The use of cutting-edge materials and manufacturing processes in the design and production of Elements_Efi has resulted in a product that is both durable and sustainable, reducing the environmental impact of its use.
At a crypto startup, I was the sole product designer tasked with creating a poker game from the ground up. Poker was chosen as a retention driver since it’s one of the most popular casino games worldwide.
April 2025 - July 2025
Engineers
Me as designer
Figma
The challenge was designing a multiplayer poker game from the ground up, that was engaging and consistent with our brand. It came with three layers of complexity:
I wasn’t a poker player. My first step was learning the game deeply: how players think, how money flows, and how competitors structured engagement. Approaching poker with a beginner’s mindset let me strip away unnecessary complexity and rebuild the game into something intuitive, fair, and engaging for both crypto-first users and casual players.
To bridge my knowledge gap, I relied on two approaches:
1. Competitor Audit – Played on platforms like Zynga and PokerNow, mapping flows from lobby → buy-in → gameplay → results.
2. User Interviews – Teammates (poker players + crypto users) became my test group. I asked questions like: What breaks your trust? What makes you choose one platform over another?
Initial Key Findings:
1. Players prefer simplicity: clear UI, actions upfront.
2. Animations help clarify game states, but too much feels distracting.
3. Trust is non-negotiable: smooth deposits/withdrawals and fair-feeling results matter most.
Competitor Research
I wireframed every stage (pre-flop → flop → turn → river → showdown), mapping player seats, pot visibility, betting flows, and action buttons. To preserve the social side of poker, I layered in buy-ins, waitlists, timers, and even chat/video features.
On mobile, space was tight, so the challenge was scaling flows across devices without overwhelming the screen.
Early wireframes mapping poker flow and table layout
Poker revealed that our platform lacked a real design system. To avoid designing in isolation, I pulled components from existing games, defined new text styles, tokens, and palettes, and built them into reusable components, ensuring poker aligned visually with the rest of the platform.
Defining typography, color tokens, and buttons to ensure visual consistency
I designed the end-to-end gameplay flow, mapping transitions between states: card reveals, betting rounds, player actions, and showdowns. I validated with poker players for usability and with engineers for feasibility, ensuring accuracy and playability across edge cases.
First detailed iteration of the end-to-end gameplay flow
Iterating on the player timer
Final player avatar designs and components
Bet slider explorations
User goes all in
User Folds
Final player avatar designs and components
Poker is a game of exceptions: timers expiring, players disconnecting, or chips running out mid-hand. I worked closely with engineers and players to stress-test flows against these edge cases, making sure gameplay stayed fair and functional under pressure. This not only improved usability but also reduced the risk of costly rework late in development.
Designing clarity for rare but critical edge case flows
After animating and prototyping key flows and edge cases, I consolidated the designs into a detailed, structured handoff. My goal was to ensure engineers could build quickly without ambiguity. I organized flows and edge cases, anticipated dev questions, and designed a poker lobby that balanced simplicity for implementation with the clarity players needed (buy-ins, seating, waitlists).
End-to-end flow with edge cases and lobby design
Being at an early-stage startup, I had to prioritize what was essential for an MVP. I focused on what players needed most to start playing and trusting the product, while advanced features like stats and history were pushed to Milestone 2. To guide these tradeoffs, I asked players directly: What do you actually need during play? What feels helpful vs. distracting?
After finalizing the MVP, I designed additional features for Milestone 2, things that would enhance players' experiences even further. Example features: table info, hand recap stats, and waitlists
End-to-end flow with edge cases and lobby design
This project pushed me into unfamiliar territory: designing a game I didn’t even know how to play. I had to speed-learn poker mechanics and animation principles, translating rules and edge cases into experiences that felt clear for players. I learned that in new domains, rapid learning and user feedback matter more than expertise. The best designs came not from me ‘knowing poker,’ but from listening, testing, and iterating fast.
I also gained many skills that I’ll carry into future projects: animating and prototyping to align with engineers, asking better questions, and using constant feedback to refine designs.